Triloka
Depression Alleviation Using Virtual Reality
Blend three realms of the physical, virtual and spiritual world
Triloka blends three realms of the physical, virtual and spiritual world to help users address and overcome negative feelings result from depression. The user goes through a series of interactions that help him prevail over his loneliness, sadness, guilt, disinterest, inability to concentrate, and feeling of hopelessness.
Various environments including (1) a forest where people share their stories around a bonfire; a virtual therapist who suggests activities to help them to overcome depression; (2) an exciting canoeing encounter that brings back the user's interest in fun activities as well as (3) a peaceful meditation experience on the top of a mountain. The soothing music and a mood reflecting sky are also added to the therapeutic experience to make users feel relaxed and peaceful.
Do you feel depressed?
Depression is a mood disorder with distressing symptoms that negatively affect how you feel, think, and handle daily activities, such as sleeping, eating, or working.
In 2015, around 16.1 million adults aged 18 years or older in the U.S. had experienced at least one major depressive episode in the last year. According to the World Health Organization (WHO), there are about 350 million people suffering from depression, globally.
Symptoms
Environment
The major aspect of this project was the 3D - modeling of environments and character animation. In the beginning, we brainstormed together to create the environments including terrain systems and interactions to make the experience realistic. We hope Triloka could become a friend to ultimately help assuage depression.
Chatting Bot
We used Microsoft Speech API for the conversion of speech to text and vice-versa. It is aimed for conversing with the specialized (for depression) facebook bot and return the responses in voice using text to speech. Besides, IBM Watson's Tone Analyzer was used to track the user's mood.
The following are the conversations we simulated between depression patient and the virtual therapist.
Video
Future Work
The future for Triloka will involve real-time implementation of the talk-bots which allows the user to choose, if he prefers, to talk to an actual therapist or a virtual one. Besides, we hope to integrate more interactive functions by using controllers (such as teleportation and manipulation). We are also excited to release this to the real world market and see how people react to this interactive experience. It would give us inspiring ideas to improve upon in Triloka 2.0.
Thousand Words
Artificial Intelligence Enhanced Art Therapy for Autism Sufferers
Art with AI for Autism Sufferers
Thousand Words is a Virtual Reality application that helps Autism sufferers to explore and express themselves by crafting attractive artwork through Artificial Intelligence. It also enables them to buid their social skills and better understand other's perspectives.
There are two parts: Art Creation and Artist-audience Connection.
Art Creation
Reports suggest that people with autism are often highly visual thinkers, and many report that they “think in pictures”. Expressing feelings and ideas through images is very natural for them and can be a relief from the daily struggle to express themselves verbally.
Here, our app helps to translate the clients' random drawings into a beautiful artwork, which not only help them to feel better, but also encourage them to express themselves more.
Artist-Audience Connection
Autistic people tend to struggle with social issues, hard to comprehend other people’s perspectives and feel uncomfortable relating to others. Our app provides a gallery for them to show and appreciate other's artpieces. By looking at a peer’s art work offers a concrete way to “see” another person’s point of view, thus a powerful bond can be forged without the initial need for direct, face-to-face interaction.
No man is a lonely island
In recent years, Autism has been featured frequently in the news. The symptoms of autism include impaired communication, social skills and repetitive behaviors.
Broadly speaking, art therapy promotes mental and emotional growth through art making. It is conducted with the aim of building life skills, addressing deficits and problem behaviors, and promoting healthy self-expression.
Artificial Intelligence can never replace human's feelings, but it can enhance our abilities to express themselves.
Art Therapy is the Solution
Despite getting inspired by and lauding famous people who were born with some form of autism, like Albert Einstein and Mozart, Autism is highly stigmatised in our society. The traditional methods of "Special Attention" only makes them feel isolated and lonely. Art Therapy is a good approach for people who feel hard to express themselves freely due to fear of being judged by others; also, the treatment sessions are more than they can afford.
VR Experience Design
We used Unity engine to build the environments. The painting done in the canvas is sent over the server to have the analysis performed and it returns a neural style version of the original image, which is equivalent to the therapist helping you with your art. It also suggests improvements that could be made to the painting based on the scientific studies done by arttherapyblog.com.
Video
Busines Model
Government and NGO could provide funding to schools, health care providers and hospitals, encouraging them to provide art therapy to Autism sufferers. Then the artpieces created by them could be sold to the public, or exhibitied at galleries and museums. The revenue generated could be donated back to government and NGO. Thus, a closed chain is created to promote the application of art therapy in medical care industry.
Future Work
In the future, we would like to implement better art analysis to help users get more professional feedback on their paintings. We would also like to include a scroll bar that allows the user to manage how much of his art he is willing to be modified. Also, we hope to make the analysis feedback faster to reduce the waiting time of the user and dynamically change the music frequencies based on the mood of the user.